I expanded on my world from last week, tweaking some of my design choices and adding interactive sound. I changed the material of the floor and walls to be all glass instead, as I found the Ocean material to be a bit too dark and distracting. I wanted to make different sound tracks start playing throughout different locations in the scene, so I added sound cues to the three different thresholds of the doors. I made sure the First Person pawn starts off facing these doors, which are aligned and meant to draw the user in, straight ahead. I personally don’t love when an experience starts off with crucial elements being in the “curiosity zone” (behind the user), so I also placed the pawn pretty far back against the front facing wall. Here’s my walkthrough of the scene!