Mood Board

This week I started exploring different tools in tiltbrush to see if I could create dream-like structures to walk be able to walk through. I like the aesthetic of warm colors that pop and lights that are emitted in strange and captivating spaces; I’m very inspired by the works of artists such as Pierre Huyghe and Philippe Parreno for their use of lighting, Pipilotti Rist for color and video textures, and Ryan Trecartin for general experimental narratives.

I want to explore what editing in VR means, by using a soundtrack as a base off which to create events, or perhaps reveal parts of the world to guide the experience. The goal would be to create an environment that doesn’t make much sense linearly, but evokes a chaotic hum with a playground feel, with objects and structures that emit nostalgic content.